About Me
Hi! My name is Klaudia :)
I am a UI/UX Designer with a bachelor’s degree in Interaction Design. I enjoy creating digital experiences that feel clear, intuitive, and easy to use. I like thinking about how people move through a product, where things might feel confusing, and how small design changes can make things feel smoother.
Through my work and studies, I have designed websites, mobile applications, improved existing platforms, and worked closely with developers and stakeholders. I enjoy the process of trying ideas, getting feedback, and refining designs until they feel right.
I also have experience designing digital products and marketing materials for e-commerce. Working in that space helped me better understand visual communication, branding, SEO and what makes people click, both literally and emotionally.
Now, I’m all in on UI/UX. It’s the perfect mix of creativity, problem-solving, and building things that are actually useful. Whether I’m wireframing, prototyping, or figuring out how to make something feel smoother, this is the space I want to grow in.
Languages
English
C2 (Fluent)
Swedish
C2 (Native)
Polish
C2 (Native)
Romanian
A1 (Basic)
Skills & Expertise
Design
Wireframing
Prototyping
Visual Design
Information Architecture
User-Centered Design
Design Research
Design Strategy
User Interface
Web & Mobile Design
Design Methodologies
Tools
Figma
Adobe Creative Suite
Artificial Intelligence
HTML/CSS
Soft Skills
Collaboration
Communication
Problem-Solving
Attention to Detail
Experience
UI/UX Designer
@ Stelaria
Stelaria is a company focused on creating digital products centered around astrology and spiritual content.
Designed a mobile-first, fully responsive website for an astrology platform, tailored to the preferences and behaviors of the target audience.
Applied current UI/UX and visual design trends to create a modern, engaging, and intuitive user experience.
Prioritized usability and accessibility, ensuring clear navigation and ease of use across devices.
Collaborated closely with stakeholders through continuous communication and structured feedback cycles, iterating on designs based on evolving requirements.
Created a comprehensive style guide defining typography, color systems, components, and layout principles to ensure visual consistency and scalability.
UI/UX Designer
@ Neura Studios
Collaborated with U.S.-based Roblox studio Neura Studios, known for titles like Prison Royale, on improving Clip-It, a social video creation game with 8M+ monthly users.
Conducted heuristic evaluations and user testing to identify usability issues in the clip editor
Analyzed friction points causing user drop-off during the video creation process
Co-developed a redesigned editor interface with improved timeline alignment and keyframing support
Introduced contextual menus, clearer icons, and improved feedback systems
UI/UX Designer
@ Quantum Tech
Led the end-to-end design of a mobile-first platform connecting users with local task helpers for this innovative tech company.
Conducted user research through interviews and surveys to uncover core user needs
Created user flows, wireframes, and high-fidelity prototypes in Figma
Ran usability tests to validate design decisions and refined interfaces based on feedback
Worked closely with developers to ensure seamless handoff and consistent implementation
Product Designer & Marketing Specialist
@ Etsy Platform
Designed digital products and all supporting marketing assets for an e-commerce marketplace, focusing on creative product creation, branding and conversion.
Contributed to 26,000+ sales, 4,500+ five-star reviews, and a sustained ~7% conversion rate through continuous optimization of product presentation and messaging.
Used performance data, SEO insights, and customer feedback to iteratively refine product design and marketing materials, driving consistent organic growth.
26,000+
Total Sales
4500+
Five-Star Reviews
7%
Conversion Rate
Education
Interaction Design, Bachelor of Science
@ Linnaeus University
In my university studies, I mastered a blend of technical and design skills crucial for modern digital projects. This included usability testing, interaction design methodologies, agile project management and foundational web development with HTML & CSS. I also developed proficiency in key design tools such as Figma, Adobe Photoshop, Illustrator and Blender, alongside practical techniques in sketching, paper prototyping, wireframing, and interactive prototyping. This education has equipped me to effectively design, test and manage user-centric digital solutions.
Game Development, High School Diploma
@ LBS Kreativa Gymnasiet
Focused on the fundamentals of game design and interactive media. Studied subjects such as programming, 3D modeling, and game asset creation, learning how to bring concepts to life through both technical and artistic skills. Gained hands-on experience using industry tools and collaborating on small-scale game projects from idea to prototype.
Life Outside Work
When I'm not designing user experiences, you'll find me exploring the world, spending time with loved ones, or playing some video games! :)
© 2023 by Klaudia Krakowiak







