01 / UI/UX Case Study

AI Platform · Contract

Shaping an AI ad platform, from prompt to finished ad

Shaping an AI ad platform, from prompt to finished ad

Shaping an AI ad platform, from prompt to finished ad

Shaping an AI ad platform, from prompt to finished ad

Shaping an AI ad platform, from prompt to finished ad

A B2B platform where AI writes the script, guides the creative decisions, and generates realistic marketing videos — UGC, testimonials, and product showcases. I joined early to help shape how the product would look, feel, and flow.

A B2B platform where AI writes the script, guides the creative decisions, and generates realistic marketing videos — UGC, testimonials, and product showcases. I joined early to help shape how the product would look, feel, and flow.

A B2B platform where AI writes the script, guides the creative decisions, and generates realistic marketing videos — UGC, testimonials, and product showcases. I joined early to help shape how the product would look, feel, and flow.

Design Direction

0 → 1 / MVP

B2B Startup

Role

UI/UX Designer & Direction

Timeline

5 months · 2026

Engagement

Contract · B2B

Tools

Figma · AI Tools

5 mo

5 mo

5 mo

5 mo

5 mo

Contract engagement · Jan–May 2026

0 → 1

0 → 1

0 → 1

0 → 1

0 → 1

Early-stage MVP product

9+

9+

9+

9+

9+

Screens & concepts designed

(Overview)

An AI that makes the ad for you

An AI that makes the ad for you

An AI that makes the ad for you

An AI that makes the ad for you

The product is an AI marketing-video platform. A user describes their brand and goal, and the AI writes the script, proposes a direction, and generates realistic video ads — UGC-style clips, product testimonials, and product showcases. Instead of a blank timeline, it guides people through the creative decisions step by step.

I came on as a contract UI/UX designer, working directly with the stakeholder not just on individual screens but on the overall design direction — how the tool should look, how it should feel, and how someone with no editing experience could get from an idea to a finished ad.

(How We Started)

From open-ended brainstorms to a product shape

From open-ended brainstorms to a product shape

From open-ended brainstorms to a product shape

From open-ended brainstorms to a product shape

The collaboration began with brainstorm sessions with the stakeholder — talking through what the tool should be, what it should do, and how the whole experience should flow. From those conversations I started turning fuzzy ideas into concrete screens, giving the team something tangible to react to, test, and refine.

(First Impressions)

Two takes on the landing page

Two takes on the landing page

Two takes on the landing page

Two takes on the landing page

I proposed the marketing site that would introduce the product, exploring two directions — one leading with the core promise (“create stunning ads with a single prompt”), the other leaning into personality (“marketing ads, made delightful”).

Concept A — Single prompt

Concept B — Made delightful

(Guided Creation)

An AI that asks the right questions

An AI that asks the right questions

An AI that asks the right questions

An AI that asks the right questions

At the heart of the product is a conversation. Rather than overwhelming people with options, the AI asks a few focused questions — format, tone, direction — and offers concepts to choose from. I explored two patterns for how that guidance could feel.

Option A — Question cards

Option B — Quick picks & directions

(A Key Decision)

From storyboard to a visual canvas

From storyboard to a visual canvas

From storyboard to a visual canvas

From storyboard to a visual canvas

Early on we explored a storyboard feature — laying out each scene in sequence. In practice it added complexity without a clear payoff, so we pivoted to a canvas: a spatial view of the whole creation process, where the script, scenes, and generated clips live together and connect.

I designed three layout explorations for the canvas, testing how to balance the AI conversation, the evolving script, and scene previews on a single surface.

Layout 1 — Chat, script & scene grid

Layout 2 — Populated scenes

Layout 3 — Script per scene

(Fine-Tuning)

A familiar editor for the final touches

A familiar editor for the final touches

A familiar editor for the final touches

A familiar editor for the final touches

For users who wanted more control, I proposed a video editor — a more traditional timeline-and-preview layout with text, transitions, and per-scene editing, sitting right next to the AI chat so people could move between guided and hands-on modes.

Video editor — preliminary design

(The Workspace)

Keeping projects and assets in reach

Keeping projects and assets in reach

Keeping projects and assets in reach

Keeping projects and assets in reach

A persistent sidebar kept everything one click away — switching between ad projects, and reaching characters, assets, and scripts — so the workspace stayed calm and simple even as the creative surface grew more capable.

(Reflections)

Designing in motion

Designing in motion

Designing in motion

Designing in motion

These were MVP designs in a fast-moving, early-stage environment — the product vision and requirements shifted week to week, and much of the job was staying fluid: turning new feedback and changing goals into clear, usable screens without losing momentum.

My role was to give an ambitious, ambiguous idea a concrete, usable shape — the directions, flows, and key surfaces a team could build on and keep iterating. Working this closely with a stakeholder on a 0→1 product sharpened how I make decisions with incomplete information and design for change rather than a fixed spec.

Next project

Clip It

Clip It

Clip It

Clip It

Clip It

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